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Title of Thesis
Rotation and Gray-Scale Invariant Texture Analysis |
Author (s)
Abdul Jalil |
Institute/University/Department Details
Mohammad Ali Jinnah University, Karachi |
Session
2007 |
Subject
Electronic Engineering |
Number of Pages
135 |
Keywords (Extracted from title, table of contents and abstract of thesis)
Texture Analysis, Randon
Transform, Component Analysis |
Abstract
Texture analysis is an extremely active and useful
area of research. In texture analysis the invariance to rotation,
scale and translation are the most typical requirements. Moreover,
gray-scale invariance is another important issue. It arises due to
the reason that a texture may be subject to different levels of
illumination. The purpose of this study is to investigate some
inexpensive approaches that are rotation and gray scale invariant
and to large extent translation invariant as well. There are three
different types of approaches, which have been addressed in this
dissertation. In the first approach, we have done texture analysis
using Radon Transform (RT) based Hidden Markov Model (HMM). We have
introduced three different ways to extract feature vectors using RT.
All three give rotation invariant features, while the last one gives
rotation, as well as, gray scale invariant features. The textures in
this case have been taken from Brodatz album. Due to the inherent
property of the RT, we are able to capture the directional features
of a certain texture having arbitrary orientation. This set of
directional features is used for training of an HMM specifically for
that particular texture. Once all the HMMs have been trained, the
testing is carried out by using any one of these textures at random
with arbitrary orientation. The second approach is somewhat similar
to the above one except that the modified or Differential Radon
Transform (DRT) has been used instead of the ordinary RT. Hence, we
are able to capture the features which are not only rotation but are
also gray scale invariant. The reason for the later property is
that, unlike the ordinary RT, the DRT is based on the differences
between adjacent pixels instead of summing up the pixel values.
These features have been used for training of HMMs, one for each
texture, and finally testing is carried out. Similar experimentation
has been done to extract features using both RT and DRT to give low
pass and high pass features. The training and testing process using
HMM has been done in a similar manner as above. The third approach
is quite different from the above two approaches. In this approach,
some principal direction of a texture is defined. Once this
direction is estimated, discrete wavelet transform is applied in
that particular direction to extract features. These features are
then used for classification by k-nearest neighbor classifier. There
are two definitions of principal direction, which have been proposed
in the dissertation. In case of the first definition, Principal
Component Analysis (PCA) has been used to estimate this principal
direction. In the case of second definition, the direction has been
found out by using DRT. This scheme is computationally lighter
compared to the previous one. However, the third approach is limited
to anisotrpic textures only unlike the previous method Considering
the percentage of correct classification as figure of merit, we have
carried out the performance evaluation of the above three
approaches. The average result has been found to be 95%
approximately and the best result has been close to 100% .
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